About the role
As a Mid-Senior Level Designer at True Players, you'll own the design, layout and iteration of levels across our projects — from initial blockout through to shipped, polished spaces. We build realistic-themed games today with Firehawk FPV, but our pipeline is built to flex across art styles, so you'll be comfortable designing for grounded realism while keeping your instincts sharp for whatever direction a project calls for.
This is a hands-on role. You'll greybox, iterate, playtest and polish. You'll work alongside a small, senior team where design decisions move quickly and your fingerprints are everywhere in the final product.
What you'll do
- Design, blockout and iterate on levels in Unity, from first sketch through to ship.
- Build and edit environments using a mix of in-house and third-party assets.
- Own pacing, flow, encounter design and player guidance across your spaces.
- Profile and optimise levels for performance — draw calls, memory, streaming and frame budgets.
- Build and adapt tools in your workflow using AI, speeding up repetitive work and unlocking the rest of the team.
- Collaborate closely with design, art and engineering on the feel and fidelity of every space.
We'd love to see
- 3+ years of production experience shipping real-time games or interactive experiences.
- Strong command of Unity — scenes, prefabs, lighting, and the moving parts that make a level run well.
- A solid grasp of performance and how level design decisions affect it on target hardware.
- Comfort working with assets from external sources — importing, adapting, and integrating cleanly.
- Working knowledge of modelling and texturing, enough to edit and adjust assets yourself when needed.
- Experience using AI tools in your day-to-day workflow, and ideally building small tools or utilities with AI to speed up Unity work.
- Confident use of Git in a team environment — branches, PRs, resolving conflicts without panic.
- A portfolio, shipped title or repo you can walk us through.
Nice to have
- One or more shipped titles as a level designer, solo developer or equivalent role.
- Experience across multiple art styles or genres.
- Contributions to open-source Unity tools, assets or projects.
- Cornwall based.
How we work
We're fully remote with a UK base, and we operate in UK-friendly hours. The team is small and senior by design — you'll have autonomy, context and a direct line to the people making product calls. We value careful, deliberate work over heroics, and we protect focus time fiercely.
How to apply
Send a CV, a short note on why this role and a link to something you've built to jobs@trueplayers.co.uk. If you've got a personal site, a GitHub, a reel or a shipped title — send that too. We read every application.